Denjin makai mame zip4/8/2023 Hopper emulation in a few subsino.cpp games.Decrypted code and sprites in Super Poker / Formosa.The board drives three screens, each through a dedicated tilemap and sprite chip Emulated Poka Poka Satan, running on 1 st-gen Cave hardware ( cave.cpp).Minor improvements (inputs, flip screen) to the protected Laser Base. This game is notable for its pseudo-3D images, obtained using two monitors and a half-silvered mirror Wrote a new driver, wyvernf0.cpp, for the crazy-rare Wyvern F-0.Emulated the scrambling of sprite offset registers and the background scroll in kaneko16.cpp, fixing a few bugs in The Berlin Wall.Rewrote the bmcpokr.cpp skeleton driver and promoted Dongfang Shenlong to working status.Improved the protection simulation in Mahjong Man Guan Cai Shen, fixing sound, dips and crash at game start.Fixed sound in Brick Zone by emulating the sound latch protection.Added Castle Of Dracula and Mahjong Electromagnetic Base to dynax.cpp.Implemented sprite rotation in sigmab98.cpp.Added Minna Atsumare! Dodge Hero, Itazura Daisuki! Sushimaru Kun, Burning Sanrinsya - Burning Tricycle, Transformer Beast Wars II and Minna Ganbare! Dash Hero to sigmab98.cpp.Fixed text color and wrong sprites in wyvernf0.cpp, thanks to some game footage.Added a skeleton driver for Crazy Dou Di Zhu (it uses a protected micro-controller).I've relicensed all of my MAME code under the permissive 3-Clause BSD license!.Fixed player 2 color and sample playback in Spark Man ( suna8.cpp).These were salvaged from the so-called Grandma's Game Centre! Added a bunch of mahjongs to dynax.cpp.Improved sound in some Mortal Kombat Yawdim bootlegs.Hooked up the Digitalker speech in Harem.Added Mahjong Super Dai Chuuka Ken and Mahjong Gorgeous Night to ddenlovr.cpp.Added Mahjong Magic Lamp to bmcpokr.cpp.Wrote a a simulation of the MCU code as it's undumped Wrote a new driver, thedealr.cpp, for The Dealer (Visco) which is based on Seta chips.Wrote a new driver, joystand.cpp, supporting Joy Stand Private, a sticker machine with camera and printer.Fixed the masking of the parallel data register in the TMP68301 cpu.Added support for the TMS29F040 flash memory variant.Added some clones to megasys1.cpp and ddenlovr.cpp.Wrote a new driver, chexx.cpp, for some basic emulation of the Chexx and Face-Off electromechanical bubble hockey machines!.Overhauled the rendering of text sprites in suna8.cpp and added sprites masking, thus fixing a few graphics problem with the text layer in Super Ranger.Added Trivia R Us to the Crystal System driver.Fixed the low bits of the stack pointer in the SE3208 cpu Allowed resolutions higher than 512x240 in the VRenderZERO chip.Gorgeous mechanical cab and an epic dumping story to match! Added the Japanese version of Captain Flag to cischeat.cpp.Fixed some reels graphics issues in the driver Another cool story of arcade history preservation! Added the Japanese prototype Wing Force to kaneko16.cpp.Added New 2001 to subsino2.cpp and added missing controls in Bishou Jan.This game included a camera in its cabinet and was used to select the participants to a Japanese TV talent show! Added Namco's Star Audition to seta2.cpp and implemented opaque sprites.Added 16-bit hook-up for the Sharp LH28F016S flash memory.Patched the protection in the Italian clone of Jingle Bell.Some work on the protection in Crazy Dou Di Zhu II.Added a gambling game in Swedish, Humlan's Lyckohjul, to subsino2.cpp.Fixed a few bugs in the emulation of the VRenderZERO internal timers, while adding Meng Hong Lou.Hooked up the 68705 MCU dump and improved graphics and sound in Quiz Punch ( quizpun2.cpp).Fixed the music tempo and aligned sprites with the background in Fire Battle, clshroad.cpp, thanks to some game footage.Added the StarPak 3 cartridge to galgames.cpp.Moved these games from tmaster.cpp to their own driver, galgames.cpp Removed the BIOS code patchesĪnd emulated the PIC communication and bank switching. Emulated the Galaxy Games cartridges (EEPROM + Flash + PIC).Fixed writes to the status register in the PIC cpu core.The game can be played solo or with a friend. Along the way health can be replenished by consuming food. Enemies can drop items like a sword that can be equipped and used. Barrels and crates can be picked up and thrown at enemies. The new characters are Girulian, Rou, ninja Jinrei and beastman Skullbyule.Īs you make progress you encounter numerous different enemies including monsters, animals mutants, cyborg, robots and bosses. Returning characters are: wrestler Tarukusu (now named Tulks), beastman Zeldia (now transformed in a blue haired winged female), robot Belva (now upgraded to P. Guardians or Denjinmakai II is a 2D side-scrolling beat 'em-up and sequel to Denjinmakai taking place in a futuristic setting and eight playable character to choose from.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |